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About Digital Art / Hobbyist patrick johnsonMale/United States Recent Activity
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Human-kain-front-body by TheHylden
Human-kain-front-body
Human Kain, rendered in Marmoset Toolbag 2. This should be the final of his skin detail and his hair (low polygon strips with alphas). Modeled to be the base that vampire Kain and eventually elder Kain from Soul Reaver 1 evolve from. This is the low poly model. Original high polygon model made in Zbrush, retopology in 3D-Coat, some Maya and Max involved. Textued in Zbrush and Photoshop.

I'll work on his Blood Omen 1 armor next, but first, I have work to do on vampire Raziel.

8/3015: Update on the model. About a month ago I tackled some things on the face that weren't right and also the waist. Originally, I kept the waist too trim thinking that the added armor and clothing would need that so the body didn't penetrate through. But, turns out that I gave enough room so that doesn't happen and now here's the body at proper proportions. Working on the human armor now.
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Human Kain Front Chin Reduced by TheHylden
Human Kain Front Chin Reduced
Progress on my human Kain model. Rendered in Marmoset Toolbag 2.

Update: took off a little too much. Kain needs to still have the heroic chin, just not the huge one from before. Widened the front just a bit. Also lessened the nose, flared the ears out just a bit. I think I like this. It feels like the right face now.

8/30/15: A bit of an update. A month ago I worked to make sure the eyes and mouth area were correct. The low polygon model was a little off. Working on the armor and outfit and more to come.
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Lieutenant Vampire Raziel Collage by TheHylden
Lieutenant Vampire Raziel Collage
Recreation of the GlyphX Lieutenant vampire Raziel model from the cinematic intro of Legacy of Kain: Soul Reaver. Modeled in Zbrush, cleanup and low polywork in Maya, some in 3D-Coat, and UVing in 3D-Coat (some in Zbrush and Max). Polypainted in Zbrush, finalized texturing work in Photoshop. Maya for rigging. Rendered in Marmoset Toolbag 2. The original model's images from the intro and promotional shots, and images of David Bowie (also the inspiration for Raziel's face o the original model) were used for reference when modeling him.


For more pictures and detail regarding this model, check out hylden-dimension.net/i-am-razi…

I tried to stay true to the GlyphX model, as best I could, in everything that would make sense. Minor discrepancy in the metal wraps around his chest. I have mine with the bottom wrap on to and the main link to the chest and back locks. My only reasoning for that was certain ways some of the images from the intro looked, but I did see later on others I have and the model sheet for him that the top metal wrap was on top. not sure how much that matters to the end design, but for right now, I'm not bothering with it. The second major alteration is that I added an additional segment to the "boot" portion of his greaves that cover his toes. In the original model, the Lieutenants' feet have to bend when they walk, but they only seemed to have a single metal sheet covering each toe, yet they also have rivets where the toes bend at the knuckle, so it seems that it would make much more sense for these rivets to hold an extra metal segment, like any other medieval greave with a boot would have -- like the greaves I conceptualized for human Kain to have. I did note this before, but some may not have seen: the wings also are like they were envisioned to connect to him on the model sheet. The intro has them lower coming out of his pants, but doesn't line up with where they come out of his back on his later ruined wraith form, so this is the best place for them to be for continuity. I think when they modeled him, they probably had an easier time placing them there for a host of reasons, like that they needed this body to be used for all of the Lieutenants and perhaps if they're floating on the back, they wouldn't look right. You can fake it better coming out of the darker pants.

Everything else is as accurate as I think I can make it. For Raziel's lips, I tried to make them feel natural, darkened by the curse and with a bit of a stain from the blood he drinks (as noted once by Daniel Cabuco that this was the intent for the look), but not veering into the black lipstick look that the intro model does wind up having.
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Lieutenant Vampire Raziel by TheHylden
Lieutenant Vampire Raziel

Recreation of the GlyphX Lieutenant vampire Raziel model from the cinematic intro of Legacy of Kain: Soul Reaver. Modeled in Zbrush, cleanup and low polywork in Maya, some in 3D-Coat, and UVing in 3D-Coat (some in Zbrush and Max). Polypainted in Zbrush, finalized texturing work in Photoshop. Maya for rigging. Rendered in Marmoset Toolbag 2. The original model's images from the intro and promotional shots, and images of David Bowie (also the inspiration for Raziel's face o the original model) were used for reference when modeling him.

For more pictures and detail regarding this model, check out hylden-dimension.net/i-am-razi…

I tried to stay true to the GlyphX model, as best I could, in everything that would make sense. Minor discrepancy in the metal wraps around his chest. I have mine with the bottom wrap on to and the main link to the chest and back locks. My only reasoning for that was certain ways some of the images from the intro looked, but I did see later on others I have and the model sheet for him that the top metal wrap was on top. not sure how much that matters to the end design, but for right now, I'm not bothering with it. The second major alteration is that I added an additional segment to the "boot" portion of his greaves that cover his toes. In the original model, the Lieutenants' feet have to bend when they walk, but they only seemed to have a single metal sheet covering each toe, yet they also have rivets where the toes bend at the knuckle, so it seems that it would make much more sense for these rivets to hold an extra metal segment, like any other medieval greave with a boot would have -- like the greaves I conceptualized for human Kain to have. I did note this before, but some may not have seen: the wings also are like they were envisioned to connect to him on the model sheet. The intro has them lower coming out of his pants, but doesn't line up with where they come out of his back on his later ruined wraith form, so this is the best place for them to be for continuity. I think when they modeled him, they probably had an easier time placing them there for a host of reasons, like that they needed this body to be used for all of the Lieutenants and perhaps if they're floating on the back, they wouldn't look right. You can fake it better coming out of the darker pants.

Everything else is as accurate as I think I can make it. For Raziel's lips, I tried to make them feel natural, darkened by the curse and with a bit of a stain from the blood he drinks (as noted once by Daniel Cabuco that this was the intent for the look), but not veering into the black lipstick look that the intro model does wind up having.


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TheHylden
patrick johnson
Artist | Hobbyist | Digital Art
United States
I am a freelance 3D modeler and texture artist. I've learned that part on my own, studying at college instead for my BA in film at Art Center College of Design in Pasadena, CA. As such, I'm versed also in film directing, editing, and writing. I hope to bring that sense of story and cinematic understanding to my 3D work.

I currently reside near Baltimore, Maryland.

I have a Facebook group, where like-minded fans of my Legacy of Kain fan models and art can gather. Feel free to visit, if interested: www.facebook.com/hyldendimensi…

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:iconshirley-agnew-art:
Shirley-Agnew-Art Featured By Owner Dec 12, 2015
Thank you for the favourite Patrick! :squee:
Reply
:iconthehylden:
TheHylden Featured By Owner Dec 13, 2015  Hobbyist Digital Artist
You're welcome :)
Reply
:iconpeshinkovxor:
peshinkovxor Featured By Owner Nov 20, 2015
I've recently had the urge to replay these breathtaking series, and while I was looking for a texture revamp I stumbled upon your deviant profile. Your work is splendid. I seem to have trouble locating the download links, they appear to be broken, could you possibly be able to send me Kain and Raziel (with cloak and wings), I would very much appreciate it.

Kind regards.
Reply
:iconthehylden:
TheHylden Featured By Owner Nov 20, 2015  Hobbyist Digital Artist
Hi and thanks for the comments and the watch. Hm, I may not have updated the links here. This is the link on my OneDrive to get the skins: onedrive.live.com/redir?resid=…

Let me know if that works. It should. SR CGI Kain and Reaver skin and SR CGI Raziel skin are the ones you're looking for. You should be able to get them all from hat link, though.
Reply
:iconpeshinkovxor:
peshinkovxor Featured By Owner Nov 20, 2015
Many thanks to you, fellow deviant. I am completely astounded by your work, these look amazing in-game.
I wish you all the best.
Reply
:iconthehylden:
TheHylden Featured By Owner Nov 21, 2015  Hobbyist Digital Artist
Thank you :) I am glad it's working for you. I do wish I could have finished more of those textures, but moving on to modeling is a really all-encompassing task.
Reply
(1 Reply)
:iconavenger09:
avenger09 Featured By Owner Nov 19, 2015  Hobbyist General Artist
If your working on a Human Raziel Might I recommend you combine this armour borisedikhanov.deviantart.com/… with the ornate parts of this images2.wikia.nocookie.net/__c… Making it practical as well as appropriately distinct. 
Reply
:iconthehylden:
TheHylden Featured By Owner Nov 20, 2015  Hobbyist Digital Artist
Thanks. Yeah, when I get around to finally doing it, I have the concept from SR2, the ingame shots, and a host of other things, like the Sarafan from BO1, concept and Malek, and a ton of real world references to look through to find the right look and practicality. Whenever that is, as it seems I am mired in mud when doing this stuff.
Reply
:iconshanarah:
shanarah Featured By Owner Oct 25, 2015   General Artist
Thank you so much for the :+fav:!  Your modeling work is phenomenal!  Keep it coming.  :)
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