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About Digital Art / Hobbyist patrick johnsonMale/United States Recent Activity
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Human-kain-front-body by TheHylden
Human-kain-front-body
Human Kain, rendered in Marmoset Toolbag 2. This should be the final of his skin detail and his hair (low polygon strips with alphas). Modeled to be the base that vampire Kain and eventually elder Kain from Soul Reaver 1 evolve from. This is the low poly model. Original high polygon model made in Zbrush, retopology in 3D-Coat, some Maya and Max involved. Textued in Zbrush and Photoshop.

I'll work on his Blood Omen 1 armor next, but first, I have work to do on vampire Raziel.

8/3015: Update on the model. About a month ago I tackled some things on the face that weren't right and also the waist. Originally, I kept the waist too trim thinking that the added armor and clothing would need that so the body didn't penetrate through. But, turns out that I gave enough room so that doesn't happen and now here's the body at proper proportions. Working on the human armor now.
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Human Kain Front Chin Reduced by TheHylden
Human Kain Front Chin Reduced
Progress on my human Kain model. Rendered in Marmoset Toolbag 2.

Update: took off a little too much. Kain needs to still have the heroic chin, just not the huge one from before. Widened the front just a bit. Also lessened the nose, flared the ears out just a bit. I think I like this. It feels like the right face now.

8/30/15: A bit of an update. A month ago I worked to make sure the eyes and mouth area were correct. The low polygon model was a little off. Working on the armor and outfit and more to come.
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Lieutenant Vampire Raziel Collage by TheHylden
Lieutenant Vampire Raziel Collage
Recreation of the GlyphX Lieutenant vampire Raziel model from the cinematic intro of Legacy of Kain: Soul Reaver. Modeled in Zbrush, cleanup and low polywork in Maya, some in 3D-Coat, and UVing in 3D-Coat (some in Zbrush and Max). Polypainted in Zbrush, finalized texturing work in Photoshop. Maya for rigging. Rendered in Marmoset Toolbag 2. The original model's images from the intro and promotional shots, and images of David Bowie (also the inspiration for Raziel's face o the original model) were used for reference when modeling him.


For more pictures and detail regarding this model, check out hylden-dimension.net/i-am-razi…

I tried to stay true to the GlyphX model, as best I could, in everything that would make sense. Minor discrepancy in the metal wraps around his chest. I have mine with the bottom wrap on to and the main link to the chest and back locks. My only reasoning for that was certain ways some of the images from the intro looked, but I did see later on others I have and the model sheet for him that the top metal wrap was on top. not sure how much that matters to the end design, but for right now, I'm not bothering with it. The second major alteration is that I added an additional segment to the "boot" portion of his greaves that cover his toes. In the original model, the Lieutenants' feet have to bend when they walk, but they only seemed to have a single metal sheet covering each toe, yet they also have rivets where the toes bend at the knuckle, so it seems that it would make much more sense for these rivets to hold an extra metal segment, like any other medieval greave with a boot would have -- like the greaves I conceptualized for human Kain to have. I did note this before, but some may not have seen: the wings also are like they were envisioned to connect to him on the model sheet. The intro has them lower coming out of his pants, but doesn't line up with where they come out of his back on his later ruined wraith form, so this is the best place for them to be for continuity. I think when they modeled him, they probably had an easier time placing them there for a host of reasons, like that they needed this body to be used for all of the Lieutenants and perhaps if they're floating on the back, they wouldn't look right. You can fake it better coming out of the darker pants.

Everything else is as accurate as I think I can make it. For Raziel's lips, I tried to make them feel natural, darkened by the curse and with a bit of a stain from the blood he drinks (as noted once by Daniel Cabuco that this was the intent for the look), but not veering into the black lipstick look that the intro model does wind up having.
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Lieutenant Vampire Raziel by TheHylden
Lieutenant Vampire Raziel

Recreation of the GlyphX Lieutenant vampire Raziel model from the cinematic intro of Legacy of Kain: Soul Reaver. Modeled in Zbrush, cleanup and low polywork in Maya, some in 3D-Coat, and UVing in 3D-Coat (some in Zbrush and Max). Polypainted in Zbrush, finalized texturing work in Photoshop. Maya for rigging. Rendered in Marmoset Toolbag 2. The original model's images from the intro and promotional shots, and images of David Bowie (also the inspiration for Raziel's face o the original model) were used for reference when modeling him.

For more pictures and detail regarding this model, check out hylden-dimension.net/i-am-razi…

I tried to stay true to the GlyphX model, as best I could, in everything that would make sense. Minor discrepancy in the metal wraps around his chest. I have mine with the bottom wrap on to and the main link to the chest and back locks. My only reasoning for that was certain ways some of the images from the intro looked, but I did see later on others I have and the model sheet for him that the top metal wrap was on top. not sure how much that matters to the end design, but for right now, I'm not bothering with it. The second major alteration is that I added an additional segment to the "boot" portion of his greaves that cover his toes. In the original model, the Lieutenants' feet have to bend when they walk, but they only seemed to have a single metal sheet covering each toe, yet they also have rivets where the toes bend at the knuckle, so it seems that it would make much more sense for these rivets to hold an extra metal segment, like any other medieval greave with a boot would have -- like the greaves I conceptualized for human Kain to have. I did note this before, but some may not have seen: the wings also are like they were envisioned to connect to him on the model sheet. The intro has them lower coming out of his pants, but doesn't line up with where they come out of his back on his later ruined wraith form, so this is the best place for them to be for continuity. I think when they modeled him, they probably had an easier time placing them there for a host of reasons, like that they needed this body to be used for all of the Lieutenants and perhaps if they're floating on the back, they wouldn't look right. You can fake it better coming out of the darker pants.

Everything else is as accurate as I think I can make it. For Raziel's lips, I tried to make them feel natural, darkened by the curse and with a bit of a stain from the blood he drinks (as noted once by Daniel Cabuco that this was the intent for the look), but not veering into the black lipstick look that the intro model does wind up having.


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LoK forums Skin Wallpaper
This is the full 1920 x 1080 background for the new Legacy of Kain forum section skin, which I worked on and you can view here:
forums.eu.square-enix.com/foru…

Forum user, Vampmaster, suggested with the forums merged from Eidos over to Square Enix that the section could use a new skin and it would be nice to have it mimic in color the new Nosgoth game's forum section -- red and blue instead of orange and green). From there, I went about making a skin that could use the best in the series' art, trying to also mimic the forum banner a bit for Nosgoth with it's logo a stylized Pillars circle. The point above all, though, was to hightlight Kain and Raziel, the two protagonists of the series, with the best renders and action poses. It came to mind for the background that, perhaps, the warp gate transition in Legacy of Kain: Defiance, which animates red for Kain and blue hues for Raziel, would be perfect for this, if I could use it. I wound up having to disable the black bars on cutscenes, since these are mini-cutscenes when you go through the gates, using Texmod, so that I could take images at 1080p. They bled together well. The concept art for the Pillars in the background grounds us that this is the world of Nosgoth, and the vortex, simbolic of the world in turmoil, being ripped apart by both factions, and dimensionally, and by the various time traveling and risks the paradoxes which happen in the series create. It was nice to work on something fairly simple, for a change, rather than sculpts and high res texturing and all of that.
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TheHylden
patrick johnson
Artist | Hobbyist | Digital Art
United States
I am a freelance 3D modeler and texture artist. I've learned that part on my own, studying at college instead for my BA in film at Art Center College of Design in Pasadena, CA. As such, I'm versed also in film directing, editing, and writing. I hope to bring that sense of story and cinematic understanding to my 3D work.

I currently reside near Baltimore, Maryland.

I have a Facebook group, where like-minded fans of my Legacy of Kain fan models and art can gather. Feel free to visit, if interested: www.facebook.com/hyldendimensi…

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:iconjdayton:
JDayton Featured By Owner Mar 30, 2015
Thanks for the favorite. :)
Reply
:iconthehylden:
TheHylden Featured By Owner Apr 5, 2015  Hobbyist Digital Artist
You're welcome :)
Reply
:iconcalligraphyartworks:
calligraphyartworks Featured By Owner Feb 27, 2015  Student Traditional Artist
Thank you for the fav!!!
Reply
:iconthehylden:
TheHylden Featured By Owner Feb 28, 2015  Hobbyist Digital Artist
You're welcome :)
Reply
:iconfrancoferrari:
FrancoFerrari Featured By Owner Feb 17, 2015  Professional Digital Artist
Hey thanks for the fav!! :)
Reply
:iconthehylden:
TheHylden Featured By Owner Feb 17, 2015  Hobbyist Digital Artist
You're welcome :)
Reply
:iconkrosan23:
krosan23 Featured By Owner Jan 29, 2015
Patrick. I am in a facebook called.
"I watched the entire overblood super replay" 2700 members
And your overblood picture just made us all lose our minds
Reply
:iconkeidographfx:
KeidoGraphfx Featured By Owner Dec 19, 2014
Hey Patrick, thanks for favoring my horses :) Is it the horses you like or the paintings themselves?
Reply
:iconthehylden:
TheHylden Featured By Owner Dec 20, 2014  Hobbyist Digital Artist
Hi Jaclyn,

You're welcome. Well, a bit of both. I like horses and I am enjoying your painting series :)
Reply
:iconkeidographfx:
KeidoGraphfx Featured By Owner Dec 20, 2014
Well I will have a lot more to come. Working on #5 right now :)
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